The Hidden Mickey Book Fan Club BLOG! - v008
The OFFICIAL HIDDEN MICKEY FAN CLUB!
Bob Weaver remembers'
(part 1)
Hello Hidden Mickey Fans!
The Mine Train Thru Nature's Wonderland was one of Walt Disney's greatest achievements and it is often said that it was his favorite attraction at Disneyland. It existed in some form from July 1956 through January 1977. There was a connection to Disney films with this attraction. Parts of it, such as Beaver Valley, Bear Country and the Living Desert, were named after, and
tied in with, entries in Disney's series of documentary films called "True Life
Adventures," which were produced from 1948 through 1960. The attraction that
replaced the Mine Train (at least part of its real estate), the Big Thunder
Mountain Railroad, opened in 1979 and offers the visceral thrill of speed but
lacks the imagination, charm, setting, scenery, and character of the original
Mine Train attraction. Like millions of other visitors to Disneyland in the
1960s and 1970s, I'm lucky to have gotten to ride the Mine Train maybe a dozen
times. Hopefully this description, along with the many vintage photos here on
this site, can help the reader re-create the experience in their mind.
This attraction began its life as the Rainbow Caverns Mine Train in 1956, but
was later expanded and renamed The Mine Train Thru Nature's Wonderland in 1960.
The ticket history of the ride is interesting: it began as a "D" ticket (50')
when it opened in 1956, and at that time D tickets were the "top of the line"
attractions. However, when E tickets were introduced to the ticket books in
1959, the Rainbow Caverns Mine Train was lowered to "C" ticket status (30'), and
the attraction was closed for rehabilitation and expansion. Then in 1960 it was
reopened as the Mine Train Thru Nature's Wonderland, and it was initially given
its "D" ticket status back (35'). That was not the "top of the line" any more,
as "E" tickets were in use by that time. It was finally given "E" ticket status
in 1961 (50' and later 60'), not too long after it reopened under its new name.
Mine Train expert James Keeline speculates that the change may have been a
reaction to the ride's greater popularity after the makeover. In 1963 or 1964,
it was moved back to the "D" tickets (45' and later 60') and remained there
until 1971, when it was bumped up to "E" again (75'). Finally from 1975 until
the attraction's permanent closing in January 1977, it required a "D" ticket
(70'). So people who bought individual tickets for this attraction paid anywhere
from 30' to 75' to get on it, over the course of its entire "lifetime." And the
ticket sequence was D-C-D-E-D-E-D over the attraction's life. I'm certain that
the cast member that collected my ticket accepted a "C" for it the last time I
rode it in the summer of 1976, but that was an anomaly. As far as I am concerned
it was "E-ticket quality at any time. Some Disneyland souvenir guides printed
around 1961 call it the "Western Mine Train" but I've never seen that on a
ticket. Some websites refer to the attraction as "Mine Train Through Nature's
Wonderland," but every Disneyland ticket I've seen, and the park's poster,
spells it as "Thru" instead of "Through," so I always use "Thru."
Here is an example of the 1959 Ticket to Rainbow Caverns Mine Train, this
ticket was not in the book of tickets, it was purchased from one of the central
ticket booths that were located in each land, specifically for the guests that
ran out of the tickets in their book, and wanted to ride the attraction. It is a
very rare ticket stub, since most of these tickets were used immediately after
their purchase. Thanks go to Dave at
davelandweb.com.
Rainbow Caverns Mine Train
1956-1959 : D (50') [D ticket introduced in mid 1956]
1959 : C (30') [E ticket introduced in mid 1959, attraction closed for rehab]
Mine Train Thru Natures Wonderland
1960 : D (35')
1961-1962 : E (50', 60')
1963 : D or E [uncertain]
1964-1970 : D (45', 60')
1971-1973: E (75')
1974 : D or E [uncertain]
1975-1976 : D (70')
[Tickets stopped printing prices by 1976; and this attraction closed early January 1977]

Thanks
go to James at keeline.com,
for the chart of ticket prices (above) for this attraction, and Dave at
davelandweb.com for the "D" Ticket.
Also according to James, "Thru" is the official word used in the attraction
name. 'The Western River Ride' was a proposed attraction that Marc Davis did a
fair amount of concept art for; sort of a Jungle Cruise of the west. When this
concept was dropped, it is possible that "Western Mine Train" was considered as
a title before "Nature's Wonderland" was finally selected for the expansion.
The attraction was located in the northern section of Frontierland and was one
of the two "must-see" attractions in Frontierland for our family (the other
being Tom Sawyer Island). Walking towards the loading area, you saw the town of
Rainbow Ridge, an old-West style frontier town. Above the town on a hill with
trees was the actual Rainbow Ridge, which looked very inviting. You could not
see any of the attraction itself other than the section of the track where you
got on and the trains that came out of one tunnel, stopped to unload and reload,
then disappeared into another tunnel. There was really no preview of the wonders
to come. Thus, there was no excitement of anticipation either, like you would
get from the Matterhorn or the Autopia, after seeing a glimpse of what the
attraction was going to be like.
The wait was never very long, though when I was 6 years old even 15 minutes
seemed like a long time! The line moved in bunches rather than a steady flow. As
each train entered the loading area, the passengers who just finished their
journey would get off the train, and a whole group of new passengers would be
let in to get on the train. So the line would move a lot, then it would sit
still until the next train arrived, then move again. When we got near the front
of the line we wondered with excitement, "Will we get on the next train or not?"
And we wanted to pick which car to get into, although when the boarding actually
happened you forgot about that and just went to the nearest car. In later years
as the attraction's popularity apparently dwindled, there was very little or no
line at all; in fact, I remember walking over there and getting right on it one
evening. However, even if you had to wait a few minutes, there was plenty to see
while you were waiting. The fa'ade of false-front "stores" and businesses,
including the "Rainbow Ridge Clarion" and many others, was interesting to study
while you were standing there, and with the trees on the ridge above it, the
whole frontier town setting was vividly created before you even started the
attraction. Hidden in the trees at the top of the hill was what looked like the
machinery of a mine, but the attraction never ventured close to that area. The
mine machinery was removed when the track was reconfigured for Nature's
Wonderland. Some buildings were also moved and others added to expand Rainbow
Ridge. From 1955 to 1973 there was a Pack Mules attraction, and part of the path
the mules took passed right in front of these storefronts, but sadly for me I
never got to go on those. There were also two other attraction that used this
same general area, The Conestoga Wagons of 1955-1959 and The Rainbow Mountain
Stage Coaches of 1956-1959. Both were drawn by live horses. Some of the Rainbow
Ridge storefronts looked like complete buildings that you could possibly enter,
but park visitors were not allowed to actually go in any of them. It gave you
something interesting to look at as you stood waiting for the next train to
arrive from a tunnel opening at the right. One of these businesses represented
was a dentist's office. Another was a hotel, and often emanating from it would
be a pre-recorded sound of a man snoring (presumably a man, though it could have
been a lady with a big nose!). Most park guests giggled a little at the snoring
sound. There were also sounds for the saloon with piano and occasional gun
shots. The church bell rang on occasion and the clanking from the blacksmith
could also be heard. All of this kept you entertained as you waited to get on
the attraction, so that kept it from ever getting boring. It was not likely that
you would hear all of the sound effects on a single visit to the attraction, but
very likely that you would hear at least one. The one that I remember most
clearly was the snoring, and again I am indebted to James Keeline for reminding
me of the others. I have seen old films of fake gunfights that were sometimes
performed in front of the storefront fa'ades for the entertainment of the guests
waiting, but sadly I never saw one of those in person either. You couldn't see
any of the actual attraction area while you were waiting. This gave the ride a
true sense of adventure because you really had no idea what you were about to
see. The wait was usually just a few minutes, while the attraction itself had a
generous duration (approximately nine minutes); quite the opposite of Disneyland
today, with hour-long waits for 3-minute attractions. The green trains had six
cars with the narrator on a seat outside the last car. The yellow NW trains had
seven cars and the operator was either a live narrator or a taped spiel. The
cars had bench seats along each side. The 1971 SOP indicates that the capacity
was 74 guests. With seven cars that suggests 10 per car on average plus a few in
the cab of the "locomotive". The trains were yellow when I rode them, with each
car having the name of one area of the attraction on it. I have seen pictures of
the trains in earlier years when they were a dark green color, but they were
yellow in the 1960s and 1970s. The small door was opened to let you enter the
car; there were sights to see in all directions so it didn't really matter where
you sat; the experience was essentially the same for everyone. When the operator
closed the door, a small bench on the inside of the door (the "jump seat")
folded down to give room for one more person to sit. If you had the luxury of a
sparsely populated car, you could change your position frequently during the
ride to get better views of things on one side of the car or the other. No seat
belts or other restraints that are so commonly seen today. The trains never went
fast enough or made sudden enough turns to warrant seat belts, and there were
none of those safety bars that press down into your lap. You were instructed by
the narrator to remain seated and keep your hands and arms inside the vehicle,
as with most attractions, but that was about it. A no-smoking reminder, too. I
remember moving around a lot and that never caused the operators to stop the
train or call me out. People often put their arms on the tops of the car sides,
and that was not enough to cause a stir either. I never saw anyone stand up or
attempt to jump out of a car, even though it would have been easy to do so. The
1950s, 1960s and 1970s were different times in the United States than they are
today. Since then a nationwide series of tort lawsuits and increased insurance
rates has essentially forced theme parks to install more safety restraints and
issue more safety warnings to the passengers. You'll note that on this page
there is a
publicity photo showing Walt Disney standing up in the train during a
preview for the media. Other guests on the train at that moment also have their
hands and arms clearly outside the vehicle. Additional note from James: When you
are Walt you can do pretty much what you want. However, the photos you mention
were photo opportunity VIP tours, often with special guests that Walt was taking
around. I'm sure he had the train stopped when he stood up to point out one site
of interest or another. The cameras and film were slower then so a non-moving
train facilitated a good shot. Many old-time castmembers say that the Mine Train
was his favorite attraction in the park and after visiting the Golden Horseshoe
he would either turn left to head towards the Jungle Cruise or right to the Mine
Train. The CMs would watch which direction he was headed and call ahead so his
favorite operator would be waiting when he arrived.
Disney fan Alan Adams recalls hijinks with classmates during Spring Break
trips to Disneyland: "Mine Train antics involved jumping off the cars and
hiding among in the scenes and then jumping out at the other cars to scare
friends who were waiting in line behind us. Like the goblins in Haunted Mansion,
on Mine Train you could be one of the goblins yourself. It was fun! Even better
if the friend in your car could get a Kodak moment, jumping out at the other
cars down the line. It was the ultimate attraction experience to become a part
of the set! How long, perhaps 20 seconds, maybe less I can't remember exactly,
but a thrilling experience seconds seem like an eternity. Classmates travelled
in groups on the attractions. It was no more usually than waiting in line and
letting people go ahead in order to get the front car, and a friend at the end
of the queue doing the same for the last car in order to plan the seating for
that train; then jumping off the front car and getting back into the last car.
And if you took too long you'd miss your train! One time I couldn't get back in
the last car because friends pushed me off as a joke while trying to get back
on. So I had to run back into the set and hide waiting for the next train. And
those people on the next train were not from my group of friends, so I was
terribly scared myself jumping into another train with kids not from my school
who didn't know what was going on and were screaming startled that some goblin
was jumping out at them into their car - WITH NO EXTRA SEAT. No, I never got
caught on that attraction."

The attraction's recorded narration was one of the key elements that gave The
Mine Train its character. Walt Disney and his crew wisely chose not to inundate
the attraction with music as has been done on so many others. The narration and
the peacefulness of nature was enough. The recording of was made by character
actor Dallas McKennon (July 19, 1919 - July 14, 2009) who also voiced some
characters in some of the Disney animated films. His voice immediately created
in your mind an image of a "character out of the Old West" but with a decidedly
friendly and folksy tone. In fact the first words on the recording are "Howdy
folks!" It was rather like your hillbilly uncle who lived out in the woods
taking you through a tour of his world, making lame wisecracks most of the way
through. (In 2005, as part of the park's 50th anniversary celebration, Disney
released a set of 6 CDs called "A
Musical History of Disneyland
" and the recorded narration of this attraction is included on that.) I have
read that the train operator could choose to do a live narration instead of
using the recorded one, but that never happened any time that I rode it. It was
always the same familiar, "Howdy folks!" each time. An interesting side bit of
trivia is that when the Big Thunder Mountain Railroad was being constructed,
Dallas McKennon also recorded the voiceover for that attraction, which is heard
by passengers as the journey begins. That "spiel" is much shorter though, heard
only at the beginning, and basically warning riders what not to do, while the
narration he recorded for the Mine Train lasted the entire trip.
Many thanks to Alan Adams for his reminiscences of misbehavior on the Mine
Train, and James Keeline of keeline.com for a
large amount of detailed information about the technicalities and workings of
the attraction, as well as Dave at
davelandweb.com for all his
help. Questions or comments about Bob's fantastic article? Feel
free to
email him directly. Check out Bob's website:
http://fireworksland.com
Well... that's it for this issue...
Enjoy, and have a
Magical Hidden Mickey Day!
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